The Resource Developing Mobile Games with Moai SDK, (electronic resource)

Developing Mobile Games with Moai SDK, (electronic resource)

Label
Developing Mobile Games with Moai SDK
Title
Developing Mobile Games with Moai SDK
Creator
Subject
Genre
Language
eng
Summary
  • 10. Creating a HUD; The basics; Left or right, thats the question; Updating information; Summary; 11. Let the Right Music In!; Audio manager; Background music; Sound effects; Summary; 12. iOS Deployment; Xcode project; The host; Running an example; Setting up our own project; Pointing to the correct source code; Fixing source paths; Fixing include paths; Fixing linked libraries; Going multi-platform; Running on the device; Summary; 13. Deployment to Other Platforms; Windows; Mac OS X; Android; Google Chrome (native client); Linux; Summary; Index
  • A normal step-by-step tutorial with two sample games built in, to teach Moai SDK from scratch. This book is for anyone who wants to build games, especially if they want to quickly iterate using a scripting language like Lua, and theyre targeting more than one platform. All of this without having to spend your salary on licenses. Moai SDK is aimed to professionals, but it has a great community that will help you learn and be a part of it
Cataloging source
EBLCP
Dewey number
004.165
Index
no index present
LC call number
QA76.76.A65 .T384 2013
Literary form
non fiction
Nature of contents
dictionaries
Label
Developing Mobile Games with Moai SDK, (electronic resource)
Link
http://library.quincycollege.edu:2048/login?url=http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=562010
Instantiates
Publication
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Table of Contents; Developing Mobile Games with Moai SDK; Developing Mobile Games with Moai SDK; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Why Moai SDK?; Multi-platform development; Why Moai SDK?; Summary; 2. Installing Moai SDK; Getting the latest stable build
  • Setting up the environmentWindows; Mac OS X; GNU/Linux; Running samples; Summary; 3. Basic Moai SDK Concepts; The Moai SDK Runtime; Input Queue; Action Tree; Node Graph; Rendering; Moai Hosts; Lua and C++; Summary; 4. Our First Game with Moai; Concentration; Project setup; Opening a window; Resolution independence; Summary; 5. Showing Images on the Screen; Introduction to Decks and Props; Our first image; Coordinate systems; Window/Screen coordinates; World coordinates; Model coordinates; Blend modes; Summary; 6. Resource Manager; Resource definitions; Resource manager; Getter; Loader; Images
  • Tiled imagesFonts; Sounds; Exercises; Summary; 7. Concentration Gameplay; Grid; Tilemaps; The implementation; Input; Gameplay; Initialization; Input processing; Choosing a cell; Tile swapping; Resetting tiles; Removing tiles; Other auxiliary methods; Summary; 8. Lets Build a Platformer!; Background; Camera and scrolling; Parallax; Setting up the layers; Adding images to the different distances; Main character; Animations; Summary; 9. Real-world Physics with Box2D; Creating the world; Box2D body types; Character versus the world; Movement; Keyboard input; Creating the scene; Exercises
Control code
ocn836400059
Dimensions
unknown
Extent
1 online resource (access may be restricted)
Form of item
online
Governing access note
Access restricted to subscribing institution
Media category
computer
Media MARC source
rdamedia
Media type code
c
Note
  • eBooks on EBSCOhost
  • eBooks on EBSCOhost
Specific material designation
remote
Stock number
CL0500000225
Label
Developing Mobile Games with Moai SDK, (electronic resource)
Link
http://library.quincycollege.edu:2048/login?url=http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=562010
Publication
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Table of Contents; Developing Mobile Games with Moai SDK; Developing Mobile Games with Moai SDK; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Why Moai SDK?; Multi-platform development; Why Moai SDK?; Summary; 2. Installing Moai SDK; Getting the latest stable build
  • Setting up the environmentWindows; Mac OS X; GNU/Linux; Running samples; Summary; 3. Basic Moai SDK Concepts; The Moai SDK Runtime; Input Queue; Action Tree; Node Graph; Rendering; Moai Hosts; Lua and C++; Summary; 4. Our First Game with Moai; Concentration; Project setup; Opening a window; Resolution independence; Summary; 5. Showing Images on the Screen; Introduction to Decks and Props; Our first image; Coordinate systems; Window/Screen coordinates; World coordinates; Model coordinates; Blend modes; Summary; 6. Resource Manager; Resource definitions; Resource manager; Getter; Loader; Images
  • Tiled imagesFonts; Sounds; Exercises; Summary; 7. Concentration Gameplay; Grid; Tilemaps; The implementation; Input; Gameplay; Initialization; Input processing; Choosing a cell; Tile swapping; Resetting tiles; Removing tiles; Other auxiliary methods; Summary; 8. Lets Build a Platformer!; Background; Camera and scrolling; Parallax; Setting up the layers; Adding images to the different distances; Main character; Animations; Summary; 9. Real-world Physics with Box2D; Creating the world; Box2D body types; Character versus the world; Movement; Keyboard input; Creating the scene; Exercises
Control code
ocn836400059
Dimensions
unknown
Extent
1 online resource (access may be restricted)
Form of item
online
Governing access note
Access restricted to subscribing institution
Media category
computer
Media MARC source
rdamedia
Media type code
c
Note
  • eBooks on EBSCOhost
  • eBooks on EBSCOhost
Specific material designation
remote
Stock number
CL0500000225

Library Locations

    • Massasoit Community College Brockton CampusBorrow it
      1 Massasoit Blvd., Brockton, MA, 02301, US
      42.07562679999999 -70.99027629999999
    • Nease Library - Eastern Nazarene College Borrow it
      23 East Elm Ave. , Quincy, MA, 02170, US
      42.271089 -71.012428
    • Quincy College Library Borrow it
      1250 Hancock St. 3rd Fl Rm#347, Quincy, MA, 02169, US
      42.2513682 -70.9962875
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