The Resource Instant KineticJS Starter, (electronic resource)

Instant KineticJS Starter, (electronic resource)

Label
Instant KineticJS Starter
Title
Instant KineticJS Starter
Creator
Subject
Genre
Language
eng
Summary
Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This is a Starter guide that will quickly get you started building HTML5 Canvas applications with KineticJS. Are you a developer looking to get a quick start without going deep into HTML5 Canvas standard? Then this book is for you. Its assumed that you will have some experience in HTML and JavaScript already
Dewey number
006.74
Index
no index present
LC call number
QA76.76 .H94
Literary form
non fiction
Nature of contents
dictionaries
Label
Instant KineticJS Starter, (electronic resource)
Link
http://library.quincycollege.edu:2048/login?url=http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=562011
Instantiates
Publication
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Instant KineticJS Starter; Instant KineticJS Starter; Credits; Foreword; About the Author; About the Reviewers; www.packtpub.com; Support files, eBooks, discount offers, and more; Instant Updates on New Packt Books; www.packtlib.packtpub.com; Why Subscribe?; Free Access for Packt Publishing account holders; 1. Instant KineticJS Starter; So, what is KineticJS?; Installation; Step 1 -- downloading KineticJS; Step 2 -- configuration; And thats it!!; Quick start -- creating your first image editor; Step 1 -- organizing your stage, layers, groups, and shapes
  • Step 2 -- adding custom and ready-to-use shapes, images, and text to a layerStep 3 -- dragging-and-dropping items with configurable constraints and bounds; Step 4 -- resizing, scaling, and rotating items; Step 5 -- cloning and removing items; Step 6 -- applying a filter to a selected image; Step 7 -- animating selected shapes; Step 8 -- cache nodes to improve performance; Step 9 -- optimizing for use on mobile devices (iOS, Android); Step 10 -- saving a stage as an image; Top features you need to know about; Layering support; Standard and custom shapes; Wedge; Polygon; Line; Image; Sprite; Text
  • SVG pathSpline; Blob; Custom shape; Styling; Fill; Stroke; Opacity; Shadow; Line join; Hide and show; Selector support; Event-driven architecture, drag-and-drop; Bind events, multi-events, remove events; Events listening; Image hit region; Simulate events; Drag events; Drag a shape and stage; Drag bounds; Event delegation; Filtering; Animation; Serialization/deserialization, saving a stage as an image; People and places you should get to know; Official sites; Articles and tutorials; Community; Twitter
Control code
ocn836400049
Dimensions
unknown
Extent
1 online resource (access may be restricted)
Form of item
online
Governing access note
Access restricted to subscribing institution
Media category
computer
Media MARC source
rdamedia
Media type code
c
Specific material designation
remote
Stock number
CL0500000249
Label
Instant KineticJS Starter, (electronic resource)
Link
http://library.quincycollege.edu:2048/login?url=http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=562011
Publication
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Instant KineticJS Starter; Instant KineticJS Starter; Credits; Foreword; About the Author; About the Reviewers; www.packtpub.com; Support files, eBooks, discount offers, and more; Instant Updates on New Packt Books; www.packtlib.packtpub.com; Why Subscribe?; Free Access for Packt Publishing account holders; 1. Instant KineticJS Starter; So, what is KineticJS?; Installation; Step 1 -- downloading KineticJS; Step 2 -- configuration; And thats it!!; Quick start -- creating your first image editor; Step 1 -- organizing your stage, layers, groups, and shapes
  • Step 2 -- adding custom and ready-to-use shapes, images, and text to a layerStep 3 -- dragging-and-dropping items with configurable constraints and bounds; Step 4 -- resizing, scaling, and rotating items; Step 5 -- cloning and removing items; Step 6 -- applying a filter to a selected image; Step 7 -- animating selected shapes; Step 8 -- cache nodes to improve performance; Step 9 -- optimizing for use on mobile devices (iOS, Android); Step 10 -- saving a stage as an image; Top features you need to know about; Layering support; Standard and custom shapes; Wedge; Polygon; Line; Image; Sprite; Text
  • SVG pathSpline; Blob; Custom shape; Styling; Fill; Stroke; Opacity; Shadow; Line join; Hide and show; Selector support; Event-driven architecture, drag-and-drop; Bind events, multi-events, remove events; Events listening; Image hit region; Simulate events; Drag events; Drag a shape and stage; Drag bounds; Event delegation; Filtering; Animation; Serialization/deserialization, saving a stage as an image; People and places you should get to know; Official sites; Articles and tutorials; Community; Twitter
Control code
ocn836400049
Dimensions
unknown
Extent
1 online resource (access may be restricted)
Form of item
online
Governing access note
Access restricted to subscribing institution
Media category
computer
Media MARC source
rdamedia
Media type code
c
Specific material designation
remote
Stock number
CL0500000249

Library Locations

    • Massasoit Community College Brockton CampusBorrow it
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    • Quincy College Library Borrow it
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